Anauroch map

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anauroch map

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Not sure if these got posted anywhere here but I thought I'd share just in case. These look really cool. Spoilers ahead!It held the remnants of the once-powerful Netherese Empiretheir flying enclaves having crashed to the ground when their greatest mage Karsusin a desperate bid to end the war against the phaerimmchallenged the goddess Mystryl for her divine mantle, causing the Weave to falter and all magic to fail.

The only people to call Anauroch home were the nomadic Bedine tribes and a small Zhentarim garrison, tasked with patrolling and defending a line of oases along the Black Roadthe trade route that winded west from the ruins of Teshendale to Llorkh at the foot of the Graypeak Mountains.

A diminutive people called the D'tarig [7] were the only other major inhabitants, who lived along the borders of the desert and interact somewhat with peoples from surrounding countries.

Finally, on Nightal 20 in DRthe Netherese enclave of Thultanthar also known as the City of Shade of the ancient Netherese Empire re-emerged from the Plane of Shadow in the skies above the Dire Woodbefore drifting into Anauroch, settling above the Shoal of Thirstbringing the evil and warped Shadovar into the Realms.

The Bedine nomads were simplistic in nature and survived by raiding and guiding caravans through the hidden passes, making their home on the surface of the wastes, traveling from oasis to oasis. They were divided into a dozen or so minor tribes lead by sheiks, whose wealth was measured not by goldbut by the size and well-being of their herds. The Bedine were good-natured and noble, and the encroachment upon their home by the Shadovar trapped them in an exposed position.

The Zhentarimalways eager to make a profit, fought long and hard to secure routes for their caravans through the desert. The northern routes across the High Ice were plagued by monsters too numerous to fight and in the south humanoid raiders and interference from the Dales and Cormyr hindered their efforts.

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After years of painstaking effort the Zhentarim created a caravan route via oases in the Swordthe sandy southern portion of Anauroch. The garrison constantly fought to defend its territory, but despite years of bitter fighting with the Bedine, the Zhentarim held little more land in Anauroch than that on which they stood.

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Below the dunes of Anauroch lurked what remained of the evil phaerimma race of reptilian spellcasters with near-unrivaled mastery of the Artlong imprisoned in a magical shell called the Sharn Wall under the desert. The phaerimm were forgotten by all but the wisest of sages until the barrier holding them was broken. After fighting the combined armies of most of EvereskaEvermeetthe Heartlandsthe Chosen of Mystraand the Shadovar —all at once—the remaining phaerimm were scattered beneath the surface.

The returned masters of Anauroch, the ancient Netherese wizards of Thultantharwarped and twisted by their long exile in the Plane of Shadow, were determined to retake what they considered their birthright, longing to restore the barren wasteland that was Anauroch to the once-fertile land of Netheril. The Shadovar had a regimented society, ruled by Telamont Tanthul and his Princes of Shadeall working in unison, toughened by centuries of hardship in the Plane of Shadow, to accomplish their common goal.

They all but ignored the Bedine and Zhentarim, considering them beneath their notice.

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The northern area of the Anauroch was a frozen land of rocks and the black glacier known as the High Ice. The middle area was the dry Plain of Standing Stoneswhere winds abraded jagged rocks that stood in the middle of a sea of gravel. Lastly, the southern part was commonly known as the Sworda hot sandy desert. Anauroch was bordered on the west by the Silver Marchesthe Savage Frontierand Evereska ; on the south by Cormyr and south-east by the Dalelands ; on the east by the Moonsea and the Ride.

Returned in DRThultantharthe City of Shadows, was a floating mountaintop, sliced off and inverted, with a city built upon it.

About forty miles east of the ruined city Ascore on the northwestern border of the desert, another abandoned city rose from the sands. Hlaungadath was one of the three floating cities that Mystra saved during the destruction of Netheril.

It was a city that landed near the High Ice and was eventually abandoned. Old but largely intact, the ruins were inhabited by a clan of lamias. The lamias stalked the nearby oases, preying on careless Zhentarim or unwary Bedine.

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Anyone knowledgeable of the desert knew of the evil of Hlaungadath and gave the ruins a wide berth. InDRthe sarrukh empire of Isstosseffifil rises. This resulted in a massive ecological change that devastated their empire. In 10 DRthe Netheril region was renamed Anauroch, [14] to reflect the great desert that the region had become.

In DR the Anauroch desert finally stops perpetually expanding outward as the sharns defeat the phaerimms.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. Any book or map I can purchase if it is not available online? I would like to know how does it all fit in?

From what I have read up on this topic, from 3. And in 5e FR, some event happened The Sundering which kind of restored it to 3. There's a map online of the northwest corner of Faerun, but I don't believe there's an official map of all of the Forgotten Realms yet. As someone who's new to the game and setting, I find the Forgotten Realms wikia to be a great source of information, and it has a page for the Second Sundering which I believe is what you're looking for.

In addition to the map in chooban's answerthere's a more detailed map of the Savage Frontier which extends from the Sword Coast to the desert of Anauroch in Storm King's Thunder on pg. As pointed out by DerekStucki in the comments, a high-resolution digital version of this map is available for download for free online.

I believe there is a special dungeon master screen for Storm King's Thunder which provides the map if you don't want to pay the full price for the book.

Official stuff is always on dnd. But not yet the map But wait! There is it!

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The official map in its very own article, a bit hidden! Hereready for download! For FREE!

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But wait, where's all the info? Is that map too tiny? Do you want it laminated and with more info?

Anauroch Map

Run to your shop and get the Sword Coast Adventure Guide! Wait, you need special maps for Storm King's Thunder? Why didn't you say you in the beginning? The official one for this module, with a MAP on the inside! You're missing the module yet? Wizards can help! You want me to tell? In short Yes, yes, I know, I am evil, but I do no spoilers!The page booklet is wrapped in a removable cover. The book includes a one-page introduction, Anauroch, the Great Desertexplaining that this book covers Anaurocha vast fictional desert between the Sword Coast North, and the Moonsea North.

Pages 4—6 present a whirlwind tour of Anauroch, including settlements of the local peoples, and important oases and trade routes. Pages 7—9 detail the secret of Anauroch; that thousands of years ago it was once a glacier that became swallowed up by the howling sands. The role of the phaerimm and the sharn in Anauroch's history is also revealed. Pages 10—24 detail the society of the Bedine, the native people of Anauroch.

Page 25 details the phaerimm, slave rulers of the lands. Pages 26—30 describe the role of the Zhentarim in Anauroch, as they attempt to take control of the lands.

Pages 31—33 describe the other peoples of Anauroch, including the D'tarig possible descendants of crossbreeding humans and dwarvesthe laertis, and the lamia.

Pages 34—58 detail the Sword, the large region that lies like a broad swordblade across the southern end of Anauroch; it is named not for its shape, but of the local humans' and orcs' chief activity of carving up others with gusto.

Pages 63—67 describe the High Ice, the glacial ice that covers the northern reaches of Anauroch.

anauroch map

Pages 68—69 describe the Lost Kingdoms that disappeared under the sand millennia ago: Anauria, Asram, and Hlondath. Pages 73—80 present the wind and sand magic spells of the Bedine. Page 81 details three NPCs of Anauroch. Page 82 includes various news and rumors of Anauroch. Pages 83—90 present four Anaurian adventure scenarios. Pages 91—95 detail the monsters of Anauroch, including the laerti, the dark nagathe orpsu, the phaerimm, and the tomb tapper thaalud. This book also includes a fold-out color poster map of the region.

The inside covers describe Bedine languages and names, as well as dangers of the desert. The book, with product code TSRwas published inand was written by Ed Greenwoodwith cover art by Brom and interior art by Valerie Valusek. From Wikipedia, the free encyclopedia. This article may need to be rewritten to comply with Wikipedia's quality standards.

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Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file.It holds the remnants of the once-powerful Netherese Empiretheir flying enclaves having crashed to the ground fifteen centuries past when their greatest mage Karsusin a desperate bid to end the war against the phaerimm, challenged the goddess Mystryl for her divine mantle, causing the weave to falter and all magic to fail.

The only people to call Anauroch home is the nomadic Bedine tribes and a small Zhentarim garrison, tasked with patrolling and defending a line of oases along the Black Roadthe trade route that winds west from the ruins of Teshendale to Llorkh at the foot of the Graypeak Mountains.

Finally, on 20 Nightal in DRThultanthar of the ancient Netherese Empire re-emerged from the Demiplane of Shadow in the skies above the Dire Wood, before drifting into Anauroch, settling above the Shoal of Thirst, bringing the evil and warped Shadovar into the Realms. The Bedine nomads are simplistic in nature who survive by raiding and guiding caravans through the hidden passes, making their home on the surface of the wastes, traveling from oasis to oasis.

They're divided into a dozen or so minor tribes lead by sheiks, whose wealth is measured not by gold, but by the size and well-being of their herd. The Bedine are good natured and noble, and the infringement upon their home by the Shadovar has trapped them in an exposed position. The Zhentarimalways eager to make a profit, have fought long and hard to secure routes for their caravans through the desert.

The northern routes across the High Ice are plagued by monsters too numerous to fight and in the south humanoid raiders and interference from the Dales and Cormyr hinder their efforts. After years of painstaking effort the Zhentarim have created a caravan route via oases in the Sword, the sandy southern portion of Anauroch.

The garrison constantly fights to defend it's territory, but despite years of bitter fighting with the Bedine, the Zhentarim hold little more land than that on which they stand in Anauroch. Below the dunes of Anauroch lurk what remains of the evil phaerimma race of reptilian-spellcasters with near-unrivaled mastery of the Artlong imprisoned in a magical shell called the Sharn Wall under the desert.

The phaerimm were forgotten by all but the wisest of sages until the barrier holding them was broken. Since fighting the combined armies of most of the EvereksaEvermeetThe Heartlandsthe Chosen of Mystra and the Shadovar - all at once - the remaining phaerimm are now scattered beneath the surface.

The returned masters of Anauroch, the ancient Netherese wizards of Thultantharwarped and twisted by their long exile in the Demiplane of Shadoware determined to not be denied what they consider their birth-right, longing to restore the barren wasteland that is now Anauroch to the once fertile land that was the Empire of Magic. The Shadovar have a regimented society, ruled by The Most High and his Princes of Shadeall working in unison, toughened by centuries of hardship in the Shadow, to accomplish their common goal.

So far they have all but ignored the Bedine and Zhentarim, considering them beneath their notice. Hlaungadath: About forty miles east of the ruined city Ascore on the northwestern border of the desert, another abandoned city rises from the sands. Hlaungadath is one of the three floating cities that Mystra saved during the destruction of Netheril. It is a city that landed near the High Ice and was eventually abandoned.

Old but largely intact, the ruins are inhabited by a clan of lamias.Forgotten Realms. Estimates are that the Forgotten Realms Campaign Setting sold a total ofcopies. Some copies of the First printing of this boxed set came with a form that could be filled out to receive the Forgotten Realms newsletter, Secrets of the Sages.

Follow the link to a separate Newsletters page. In the same vein, a promotional map of Anauroch was released around this time. It was given out by dealers with purchases of early Forgotten Realms Campaign Setting boxed sets, and was also an insert in Dragon Magazine As such, while it's a curiosity, it is easily obtainable and has no intrinsic worth to collectors. The scan below shows the upper quarter of the map; the full map is roughly 16" x 20" thanks to T. The City System is a boxed set composed of a page City System booklet, 10 full-color adjoining maps for the city of Waterdeep, a full-color poster map of Waterdeep, and a three-dimensional map of Castle Waterdeep.

The Forgotten Realms Atlas is a softcover manual detailing maps, locations, cutaway diagrams, backgrounds and more. A very well-done, and popular, product.

Contains two page books "Volume I" and "Volume II"covering different geographic regions, four large color maps, and two plastic hex-graph overlays. Printing Information. Auction Commentary. Current eBay Auctions.It holds the remnants of the once-powerful Netherese Empiretheir flying enclaves having crashed to the ground nearly seventeen centuries past when their greatest mage Karsusin a desperate bid to end the war against the phaerimmchallenged the goddess Mystryl for her divine mantle, causing the Weave to falter and all magic to fail.

anauroch map

The only people to call Anauroch home are the nomadic Bedine tribes and a small Zhentarim garrison, tasked with patrolling and defending a line of oases along the Black Roadthe trade route that winds west from the ruins of Teshendale to Llorkh at the foot of the Graypeak Mountains. A diminutive, degenerate people called the D'tarig [3] are the only other major inhabitants, who live along the borders of the desert and interact somewhat with peoples from surrounding countries.

Finally, on 20 Nightal in DRthe enclave of Thultanthar also known as Shade of the ancient Netherese Empire re-emerged from the Plane of Shadow in the skies above the Dire Woodbefore drifting into Anauroch, settling above the Shoal of Thirstbringing the evil and warped Shadovar into the Realms.

The Bedine nomads are simplistic in nature who survive by raiding and guiding caravans through the hidden passes, making their home on the surface of the wastes, traveling from oasis to oasis. They are divided into a dozen or so minor tribes lead by sheiks, whose wealth is measured not by gold, but by the size and well-being of their herd. The Bedine are good-natured and noble, and the encroachment upon their home by the Shadovar has trapped them in an exposed position.

Suspicious of magic at the best of times [4]they are now having to deal with a vastly superior magical force altering their environment around them. The Zhentarimalways eager to make a profit, have fought long and hard to secure routes for their caravans through the desert.

The northern routes across the High Ice are plagued by monsters too numerous to fight and in the south humanoid raiders and interference from the Dales and Cormyr hinder their efforts. After years of painstaking effort the Zhentarim have created a caravan route via oases in the Swordthe sandy southern portion of Anauroch. The garrison constantly fights to defend it's territory, but despite years of bitter fighting with the Bedine, the Zhentarim hold little more land than that on which they stand in Anauroch.

Below the dunes of Anauroch lurk what remains of the evil phaerimma race of reptilian-spellcasters with near-unrivaled mastery of the Artlong imprisoned in a magical shell called the Sharn Wall under the desert. The phaerimm were forgotten by all but the wisest of sages until the barrier holding them was broken. Since fighting the combined armies of most of EvereskaEvermeetthe Heartlandsthe Chosen of Mystra and the Shadovar - all at once - the remaining phaerimm are now scattered beneath the surface.

The returned masters of Anauroch, the ancient Netherese wizards of Thultantharwarped and twisted by their long exile in the Demiplane of Shadoware determined to not be denied what they consider their birth-right, longing to restore the barren wasteland that is now Anauroch to the once fertile land that was the Empire of Magic. The Shadovar have a regimented society, ruled by The Most High and his Princes of Shadeall working in unison, toughened by centuries of hardship in the Shadow, to accomplish their common goal.

So far they have all but ignored the Bedine and Zhentarim, considering them beneath their notice. Hlaungadath: About forty miles east of the ruined city Ascore on the northwestern border of the desert, another abandoned city rises from the sands. Hlaungadath is one of the three floating cities that Mystra saved during the destruction of Netheril. It is a city that landed near the High Ice and was eventually abandoned.

Old but largely intact, the ruins are inhabited by a clan of lamias. The lamias stalk the nearby oases, preying on careless Zhentarim or unwary Bedine - but anyone knowledgeable of the desert knows of the evil of Hlaungadath and give the ruins a wide berth. The drow in the War of the Spider Queen series of novels arrive here by means of a portal. They were forced to flee after they are set upon by the lamia and their legions of asabi thralls.

Sign In Don't have an account? Start a Wiki. Contents [ show ]. Categories :. Cancel Save. The vast expanse of Anauroch. Humans Bedine and D'tarig. Inhabitants of Anauroch. Locations in Anauroch.

Organizations in Anauroch. Settlements in Anauroch. This section is a stub.